
Aether Revolt's new mechanicsīecause AER is a followup set, its mechanics are a mix of new and old.
Creatures of aether review series#
This “ Colour Pie” is a big part of what drives the game’s strong thematics, so continuing to explore it makes the world seem less like a series of good/evil clichés, and more like a bunch of interesting characters with actual motivations. One of Magic’s hooks is its five colours of mana, each with its own character, and in AER we see characters of all colours as protagonists and antagonists. The colourful nature of the world also extends past the art. Vehicles are back! This one is huge but probably not very good.

This last point reflects on many Magic players creating your own weird decks from unforeseen combinations is a big part of the fun. AER manages to focus on conflict whilst still hitting the bright themes of Kaladesh: colour, ornateness, and most uniquely, the passion of invention and creation. Cards like Thopter Arrest and Pacification Array hammer these themes home.Īfter a 2016 for Magic that was generally darker and edgier in tone, it’s good to see that this world hasn’t gone grimdark. But it's a lot more blatant about making the government-the “Consulate”-the antagonists, compared to the first set's sparse hints. This is often a theme in traditional cyberpunk Magic’s take on the formula is still a lot brighter and less cynical than the genre prescribes.


The story thus farįollowing on from Kaladesh last year, AER focuses on a classic conflict: corrupt authority versus a people’s rebellion. As always, we’ve managed to spend some time with the set before its official release on January 20 and its prerelease on January 14-15. Magic: The Gathering continues its adventure in aetherpunk with the second half of the Kaladesh block, Aether Revolt (AER).
